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Old Jan 10, 2008, 04:48 AM // 04:48   #21
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mind blast = flexibility

flexibility means you don't die once things don't go your way
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Old Jan 10, 2008, 05:15 AM // 05:15   #22
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Quote:
Originally Posted by hurdlebeast
the "more energy" is calculated before the energy cost from activating the spell (correct? i'm not sure on this)
who cares? its 5 energy.

Quote:
Originally Posted by Biostem
Here's my only issues w/ this: to ensure you get the energy back from mind blast, you need to meet the "more energy than foe" requirement. Thus, you'll want to put points into energy storage. However, since MB returns energy, you actually don't need the extra energy except to ensure you meet MB's requirement. It seems like a circular paradox - you need more energy so you don't use it...
uhm, thats the only reason you really ever use energy storage. once your at around 50 energy energy storage is only there so when you cast a spell the attunements dont fill your bar. you never really need the extra energy.
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Old Jan 10, 2008, 06:46 AM // 06:46   #23
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Dual Attune is easier to run than Mind Blast because you can spam the skills with no worry (as long your fragile enchantments are kept up). Mind Blast is better but requires a slight increase in skill (aka not spamming Rodgarts on recharge)
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